The Curator :tactic
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The Curator :tactic
The Curator is a big gear check; he will summon a Flare every 10 seconds that drains some of his mana. The Flares spam chain lightning for nature damage (around 700 a tick) to anyone within range and all dps should be focused on killing these adds. The flares are not governed by normal agro rules. When they spawn they will random target a person in the raid and fly towards that person until within melee range. Once a flare has reached his destination, it will then be susceptible to conventional agro.
The Curator will summon these Flares until he is out of mana, at that point he will go into a weakened state taking 250% damage from all attacks until his mana is full. When Curator goes into a mana regeneration state your raid should kill all available Flares and quickly focus on DPS on Curator until he regenerates his mana.
This will repeat until his health is down to 10%, at 10% he will enrage, a few things will change. He is now unable to summon his Flares; he casts Hateful Bolts much quicker and takes 250% damage from all attacks.
All raid members should be kept above 4000 health at all times, when an add spawns all DPS should be on them or we will quickly get overran by them. When he goes into his weakened state or enrages everyone.
Tips
When the Curator goes into Mana regeneration state, have your priests use their Shadow Fiends. This should fully rejuvenate your priest’s mana pool if done properly.
The easiest thing for melee DPS while killing the Flares is to allow the Flare to go to his destination and then dps the Flare down in place rather then repositioning it. The only exception is the tank, we do not want a Flare on top of the tank for more than a few seconds.
Warlocks should keep Dots on the Curator. Though the raid does not normally DPS Curator down while the Flares are alive, Warlocks can take off a chunk of the Curator’s health without lowering the DPS on the Flares. For this reason, a Warlock may do well with having at least 100 Arcane Resistance for the fight because the Hateful bolts will always hit the second person on the agro list which will generally be a Warlock.
As far as healing assignments go, a Paladin or Shaman makes a great healer for the melee that kill Flares. You want high heals to maintain the melee dps’s health rather then HoT’s from a Druid.
The Curator will summon these Flares until he is out of mana, at that point he will go into a weakened state taking 250% damage from all attacks until his mana is full. When Curator goes into a mana regeneration state your raid should kill all available Flares and quickly focus on DPS on Curator until he regenerates his mana.
This will repeat until his health is down to 10%, at 10% he will enrage, a few things will change. He is now unable to summon his Flares; he casts Hateful Bolts much quicker and takes 250% damage from all attacks.
All raid members should be kept above 4000 health at all times, when an add spawns all DPS should be on them or we will quickly get overran by them. When he goes into his weakened state or enrages everyone.
Tips
When the Curator goes into Mana regeneration state, have your priests use their Shadow Fiends. This should fully rejuvenate your priest’s mana pool if done properly.
The easiest thing for melee DPS while killing the Flares is to allow the Flare to go to his destination and then dps the Flare down in place rather then repositioning it. The only exception is the tank, we do not want a Flare on top of the tank for more than a few seconds.
Warlocks should keep Dots on the Curator. Though the raid does not normally DPS Curator down while the Flares are alive, Warlocks can take off a chunk of the Curator’s health without lowering the DPS on the Flares. For this reason, a Warlock may do well with having at least 100 Arcane Resistance for the fight because the Hateful bolts will always hit the second person on the agro list which will generally be a Warlock.
As far as healing assignments go, a Paladin or Shaman makes a great healer for the melee that kill Flares. You want high heals to maintain the melee dps’s health rather then HoT’s from a Druid.
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